Pick the country you fly under. There's a flag next to your name on the start screen now: tap it, search for your country, and your worm carries that flag into every match. Adding a friend on the same keyboard? They start under your flag and can swap to their own in a click.
Grabbing a power-up now does something. Snag a red one and it fires a little missile at every rival, arcing across the arena and landing with a thump (the farther the target, the longer the flight). Green and blue power-ups vanish in a soft puff of dust. Pure eye candy for now, but it makes every pickup feel a lot punchier.
Grab Wall hack and the arena walls themselves light up green to show they're open. A thin band glows along the inside of the walls and slowly drains back as your phase-through time runs out, so you can feel your window closing at a glance. Grab another before it ends and it springs right back. No more squinting at your worm to check if you can still slip through.
The power-up pickups have a new look. Same icons you know, but now they sit on a sleek coin with a thin coloured rim, a whisper of glitter, and a slow shine that drifts across. Green is still a boost for you, red is trouble for a rival, blue hits everyone. Easier to spot across a busy arena, and a lot nicer to grab.
Every active power-up now shows as a slim ring on the worm's head that drains as it wears off: green when it's helping, red when it's not. It's on every worm, so you can read what you (and everyone around you) are running, and how long it lasts, without taking your eyes off the action. The old head blinks and shape swaps are gone, the rings tell the whole story now. Drunk bubbles stay, because they're too much fun.
Grab Wall hack and the arena's edges stop mattering: sail straight off one side and slide back in from the other, walls be damned. It works in online matches now, not just locally. Perfect for a last-second escape, or a sneaky flank your rivals never see coming.
Crash sounds now play per worm, not per player. So when one of your Twin worms piles into a wall while the other lives on, you finally hear the wipeout. Victory laps got their sound back too: grabs and crashes on your lap now thud like they should.
Win a round on the couch and you now get the same victory lap online players enjoy: keep weaving during the countdown, grab a last-second power-up (yes, even Twin), and show off. Crash into a wall on your lap and your score stays safe.
Grab the Twin power-up and your worm splits into two, both weaving to your every turn. It works in online matches now, not just locally. Twice the worm, twice the ways to paint yourself into a corner.
On some phones the play field could suddenly turn all white mid-match: you could still steer, but you couldn't see a thing until you reloaded. It now heals itself and redraws on the spot, no reload needed.
We spent some quality time deep in the guts of online play. The result: crashes that land where they should, and a little reward for winning.
- Worms that hit each other now actually crash, no more sliding straight through a rival you clearly caught
- The end-of-round scoreboard settles on the right result instead of flickering first
- A downed opponent's head stays put at the wipeout instead of blinking away
- Won the round? Take a victory lap. Pile into a wall on it and your score is safe.
Create a private lobby and play with friends online.
- Set up the match: map, winning condition, worm speed, power-ups
- Invite with a link, a QR code, or a short code
- Chat in the lobby while you wait
- Browse open public lobbies, or jump in with a code
- You start the match when everyone's in
Two small fixes.
- Crashed worms now keep their head right where they wiped out
- A match ends as soon as someone is ahead once the target score is reached; only an exact tie plays extra rounds
The Play Locally screen has been rebuilt.
- Couch multiplayer: several players on one keyboard, each with their own turn keys
- Six arenas: small, medium and large squares and circles
- Winning condition: first to a score, or a fixed number of rounds
- Playstyle presets: Classic, Identity crisis, Sabotage, Drink and drive, Fatboy Slim
- Adjustable worm speed and spawn rate, plus per-power-up toggles
- Solo mode: play alone until you crash
Ranked play is live for online matches.
- Tiers from Bronze up to Singularity
- Finish on the podium to climb
- Rank shown in the lobby, on the results screen, and in your account
- Global leaderboard
Online matches were silent. Countdown beeps, crash sounds, and the adaptive music now play again.
Real-time online matches are here.
- Curve-to-curve matches in the open arenas, last worm standing wins
- Share one device to bring a friend online alongside you
Achtung Royale can be installed as an app.
- Add it to your phone home screen or your desktop
- Full-screen, and works offline
- Look for Install in the menu
Accounts are now available (optional).
- Sign in with Google, Discord, Facebook, or an email magic link
- Keeps your name and stats across sessions
- You can keep playing without one
Online lobby is live
Public online games are live.
- Pick a Small, Medium or Large game
- Fast, last-worm-standing free-for-all
A fresh neon look
A full visual refresh: a dark neon arena theme across every screen, tuned for desktop and phone.